Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Poor rule writing make this an impossible game to win or play
Author waynebaumber (United States)
Method Face to Face
Victor Draw
Participants vince hughes (AAR)
Play Date 2012-02-18
Language English
Scenario AirI016

This game was is unplayable without some clarification to the surrender rule in the special rules for this scenario. These state that the American player can call for the Germans to surrender at the start of any game turn. The German player rolls two die adds his initiative and then subtracts any losses or demoralized units if his morale is less than his highest leaders morale the game ends. Now what other players who have played this scenario have assumed and understandably is that must mean the US have won, however it says the game ends not that the US have won. So in our game Vince had a 10 morale leader, at game start I could have asked for his surrender, he would have rolled 2 die and added 2 for his initiative subtracted 0 for losses any roll of 7 or less would have meant the game was over. BEFORE A UNIT HAD EVEN FIRED OR MOVED. We called it a draw and played out a few turns, however it was obvious that this scenario was deeply flawed and Vince was a relieved as I was when I asked for his surrender and the game duly ended. AVOID AT ALL COSTS

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