This game is played over 6 boards a smallish US force has to stop larger German forces from clearing a north-road. The US player has strong off board artillery and hidden units to help in this task, he also has some armour support.
The American forces maim issue is he has a wide frontage to cover, so his set up must be spot on, mine in fact was very poor and trying to hold all three roads just resulted in being spread to thin. The German commander blasted through the initial line very easily and after that in an attempt to reinforce the centre I bungled a tank move and allowed 2 platoons of M5's to get caught in an assault where the German Panzerfaust's put paid to any mid game rally.
Towards the end game the US artillery played a more prominent role and a counter attack at least made the last few turns interesting.
I initially rated this game as a only a 2 but that would be unfair and purely a reflection of my poor play and of the other two scenario's we played today. I will therefore raise it to a 3 as this scenario though not a classic is solid enough and has some replay value with a number of tactical options for the defender,
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does not look as if this was ever raised to a 3 rating as you said in the final lines of aar ?
It wont let me. Not sure why, perhaps you can change it as you wrote the first AAR?