Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Red Steel: Gates of Chisinau
Author enrique
Method Solo
Victor Soviet Union
Play Date 2010-06-10
Language English
Scenario EFDx044

In this scenario several German and Rumanian recon units face up to elements of 47th Soviet Recon Battalion. The skirmish is played on two mapboards and lasts 20 turns.

Order of Battle. Axis: 3 x INF (Ger), 3 x INF (Rom), 2 x MTC (Ger), 3 x MTC (Rom), 1 x Sdkfz 222 (Ger), 3 x 47 MM (Rom), 9 x truck. Soviets: 5 x SMG, 3 x T-37, 1 x Ba-6, 3 x Ba-10M, 2 x 45 mm, 7 x truck. Moral: Axis 8/7, Soviets 7/6.

Victory conditions: The Axis player wins if at least 4 units (trucks don't count) exit the north edge of the board and no more than six Axis steps (trucks donĀ“t count) have been eliminated. Any other result is a Soviet victory.

Axis tactics: the Axis forces will send their five fast MTC platoons and the armored cars platoon (Sdkfz 222) towards the north edge of the map, to slide along the hollows of the Soviet set up and leave the battlefield. The rest of units will deploy along the south of the river (minor river) of map 5 and will wait for enemy attack. Their superior moral, the protection of the river and the absence of indirect fire will allow the Axis forces to resist the desperate enemy attacks.The river obstructs the passage of Soviet armored cars (Ba-10M and Ba-6). The narrow space between the river and the south edge of the map will be occupied by Rumanian AT batteries (47 mm). The Axis forces will occupy, therefore, an almost unconquerable position. The key of the success is that at least four units can leave by the north edge of the mapboard.

Soviet tactics: The Soviets will deploy along the north edge of the map, making up a mesh to prevent the passage of enemy units. The armored cars platoons - the fastest Soviet units- will occupy the central position in the edge of the map, to move anywhere in case of need. The two AT batteries (45 mm) will use the increased range (rule 11.3) to prevent the passage of enemy trucks and armored cars.

Game development. As planned, the Axis forces send their MTC units at full speed towards the north edge, the Germans by the east flank and Rumanians by the west flank. The Soviets detect these movements and send their fast units to cover the hollows. The Soviet SMG platoons, loaded in trucks, go towards these hollows as well. At the same time the rest of the Axis forces (INF platoons and AT batteries) deploy along the south of the river of map 5.

The MTC platoons feint to avoid enemy units and go towards the center of the board, now almost free of Soviets. Nevertheless, the Opp. Fire of T-37 Soviet tanks hit and demoralizes and disrupts some MTC units. The Soviet SMG platoons take advantage of this, come near in their trucks and unload adjacent to the enemy. In the following turn the Soviets have the initiative and assault the Axis units. The result is uncertain in the beginning, but the numerical superiority prevails and two MTC are destroyed. Some SMG units are disrupted and demoralized.

The rest of Axis MTC is reorganized and goes towards the north edge by the west flank, where they have found a hollow. A Rumanian step more is destroyed in this moment. Two Soviet 45 mm AT batteries hastily go in truck to cover the hollow. However, two Rumanian MTC platoons are able to leave the board. The Sdkfz 222 platoon German tries to leave as well, but is destroyed in extremis by Soviet batteries. The Germans count already seven steps of losses. They have lost. We are in turn 12. Axis losses: 7 steps. Soviets losses: 0 (2 trucks). Typical PG scenario of movement. Interesting.

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