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Easy Christmas Escape
Author rerathbun
Method Solo
Victor Germany
Play Date 2012-01-15
Language English
Scenario WiSo014

The US paratroopers set up hidden in the woods. The German grenadiers have to get past them and cross the minor river.

I used a scripted approach to handle the hidden US units. I set up the US first in a thin line across the German line of advance. I set up the Germans in two columns of four platoons (two per hex). I then rolled one die for each column to determine their entry hex. The Germans would advance directly ahead until they ran into the Americans. With seven entry hexes available I planned to reroll sixes, with 1-3 entering row 6 and 4-6 entering row 7. This would make a southern entry (where the river was closer) slightly more likely.

The Germans rolled a 2 and a 3 for entry, putting the columns together in the south. The lead units of each column easily survived the opportunity fire from the hidden Americans and assaulted the southern end of the US line. The paratroopers shifted south to block the grenadiers.

Even with three grenadier platoons in the assault, they took 45 minutes and some casualties to clear the assault hex. In the meantime the remainder of the Germans moved around the assault toward the river. Mortar and opportunity fire from the Americans was completely ineffective. The Americans did manage to get in front of the grenadiers again, but the assault went the Germans' way, wiping out the two paratrooper platoons in 30 minutes with no German casualties other than one disruption.

The Germans got all but one platoon across the river with half an hour to spare. Historical, but not very balanced.

The Americans have too few units to effectively block the Germans. If they spread out to block them, the grenadiers can combine and steamroll them in assaults. If the paratroopers combine, the Germans can go around them. Between the darkness and the heavy woods, they just can't get enough firepower to damage the grenadiers with opportunity fire.

This scenario has an interesting situation, but heavily favors the Germans. One suggestion to make it more balanced is to use the hidden unit and ambush rules from PG: Guadalcanal.

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