Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Road to Berlin #59
Author RexMcL
Method Solo
Victor Soviet Union
Play Date 2012-01-13
Language English
Scenario RtBr059

Both sides were hampered by poor set ups. The Germans would have done better to deploy the AT guns and some troops further back by the small town and clump of woods on board 18. Instead, the AT guns were deployed further up where they were assaulted and destroyed early in the game. The Soviets were somewhat poorly organized during their approach, but where also affected by consistently bad rolls. By the 0630 turn, they had only inflicted 4 step losses. The artillery in particular seemed to continually get no effect results. The German lines were holding up well and for a bit I was thinking the Soviets wouldn't have the necessary troops to dislodge the Germans from the towns. About 0730 the line cracked and collapsed quickly. A single grenadier stand held out in the woods for several hours of combat but eventually was destroyed by compound morale failure (They rolled a 12!). Other than that, the Soviets held the 2 large woods and large town by about 0900. Most of the game was spent fighting out 3 or 4 large assaults at a time. I ended the game early at 1030 since the Germans were down to only 3 units versus 20 or so Soviets. The Hetzers never showed up, had they shown up early in the, they would have made life difficult for the Soviets since they have very little in the way of AT weapons. As is was, even if they had shown up near when I ended the game, they would have had to dislodge the Soviets from 3+ town hexes without infantry support.

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