Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Scenario 26: Ad Hoc
Author RexMcL
Method Solo
Victor Germany
Play Date 2012-01-10
Language English
Scenario RtBr026

I thought this made a good introductory scenario. The darkness means the spotting rules don't need to be worried about and the lack of indirect-fire weapons also simplifies things.

I placed a coupld SMG squads in the small town without a leader, not realizing at the time how important a Lt. would be. However, I also sent too many grenadiers against the small town. Fortunately for the Germans, I recognized this before the other group of Grenadiers had quite reached the larger town; I had them wait outside of LOS until the other group joined them.

A few lucky rolls by the Germans plus a few early instances of misunderstanding compound morale failure resulted in the Germans taking all town hexes by 3:45.

Overall a good scenario to get familiarized with the rules. Gameplay-wise, the Soviets don't have much to do until the Germans appear out of the darkness.

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