Groping around at night | ||||||||||||
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A short night action that left me a bit disappointed due to the lack of mobility of both forces. There is a heavy restriction of Broken Radios which requires units to roll a die to potentiality move and during my play there was a lot of low rolls. But to start from the beginning, this scenario is a all infantry affair where the Germans are attacking the dugin American troops holding the road. They need to take the road and kill the Americans. The Americans must kill Germans and retain the control of the road. The Americans have the setup and reinforcements. Both sides have good artillery but cannot be used until dawn and morale is about the same. The leader draw gave the Americans a slight edge with morale bonus for the leaders. Oh and by the way the Americans get VT fuses so the Germans need to get control of the road before dawn. For the setup the Americans digin at the crossroads and plan to put down heavy fire on the advancing Germans. The Germans advance from the south, but it takes several turns to even get the units on the board and up the road. Halfway though the Germans are finally close to shoot at the Americans but the Paras by that point had enough troops moving to get on board and put up a flank attack on the Germans. Continuing to struggle with movement restrictions the Germans attacks are stopped before they can get close. Dawn finally arrived and both sides fired OBA at each other with the Americans inflicting casualties on the SS. The German fire was ineffective and left the Germans needing more to attack, but time ran out. Final score Americans 10vps Germans 0vps. |
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