Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Pile 'em Up
Author Matt W
Method Solo
Victor United States
Play Date 2012-01-06
Language English
Scenario ElsR007

When using the SS in attacks one must accept, somewhat fatalistically, the prospect of huge losses. When the Americans have the size and scope of artillery that they have in this scenario, that expectation must be enhanced. When the area available to the Germans to deploy is restricted to one board and the cover is primarily provided by night rather than trees or towns the outcome is inevitable.

The Germans were not without some success, clearing one entire village and the outlying company of Americans which held the road to the villages. A bold, left hook by the Germans accomplished that much but their losses were such that they had few remaining infantry available to attack the second village and an assault with their armor would be insufficient to dislodge the Americans, especially given the availability of a platoon of M18s which would do much to the PzIVs which accompanied the Panthers.

After the 10th turn the Americans, who started with 2-3 deficit in troops, actually had a superiority of 5-4 in infantry, and retained sufficient armor support to hold the larger village. The availability of 5x24 and 8x18 artillery made this an interesting battle especiallly given the German superiority in armor. Using massed artillery strikes of 72, 3x48 and 32 the Americans shredded the German infantry advance. There appeared to be little else for the Germans but to be comforted with outperforming history, albeit at a tremendous cost.

I remain impressed with the ability of the system to portray such stunningly varied situations. The German attacks into massed American artillery provide a vivid example of the carnage which must have occured. I have heard complaints about PG as a system from advocates of other tactical game systems, holding that PG is just not "bloody" enough. Try out this scenario if you want blood. The losses were numbing to the German commander. I give it a "4" for the ability to provide an insight into the situation facing the Germans.

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