Too Much Jungle | ||||||||||||||
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Played this one at my folks house against my old high school buddy. He was the defending Japanese and I was the advancing US Marines. He set up his visible units in a line, using the stream for frontal defense. My Marines set up fanned out in an effort to stop his hidden units from getting past me and finding their way to the objective hex. As my Marines trudged forward through the jungle my right flank encountered the first of the hidden units. There was a short, intense firefight, but we were able to eventually eliminate him. We then approached the Japanese line and attacked. Accurate Japanese small arms fire stopped us in our tracks and kept many American forces pinned down. In these night, low visibility jungle conditions The American OBA proved to be more harmful to my own troops than that of the enemy. The game eventually centered on the firefight along the line of four or five hexes that kept all the units on both sides firing or rallying. As the game drew to a close the Marines had lost six steps while the Japanese had lost only three, meaning the Japnese took the victory. On a sidenote, the remaining Japanese hidden units had no luck getting to the objective hex and actually had quite a time of it just trying to find their way in the jungle. At games end they were actually farther away from the objective than when the scenario started. All in all a fun, close little contest. As the game progressed I saw a number of things I could/should have done differently that might have changed the outcome, so on that basis alone I give it a good rating because it offers both sides a few options to be explored. |
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