Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Unfortunate setup
Author campsawyer
Method Solo
Victor Germany
Play Date 2011-12-26
Language English
Scenario ElsR024

There are very few scenario's I would truly rate as a 1, unfortunately this is one and the first in Elsenborn. Why do I rate this as a one? The setup, the Germans can setup right on top of the American entry hexes and cut them to pieces before they get on the board. Even though there is a split entry for the Americans all of their armor can be destroyed very quickly by a good German setup, as pointed out by Matt W. But let me describe the details.

The Germans are at the end of the supply lines and have limited fuel for their tanks. They will setup and stay where they are as they have a 1/6 chance of moving. But a good read of the maps will show that they just need to have them in the northern ridge and they will command the Americans. So, planted there were a Tiger II and a Panther to give four overwhelming shots at the American armor. To support them two HMG's and a GREN dig in infront of the town. This wildiscouragege the American infantry accompanying the armor. On board 22 the "mobile" German force held the scattered towns. These consisted of GRENs, and HMG and the SPW251's. This would give the Germans SS enough troops to hold from the other American infantry attack. The rest were stationed in the town on board 24.

The Americans are limited to the roads and adjacent hexes on board 25 and 24. On 25 they get on without a problem, but on 25, the killing zone is bad for the Americans. First the infantry move on and get caught in long range MG fire one unit double demoralizes and is lost while others are disrupted. The armor advances as far from the German panzers as possible, but the long range of the 88mm and 75mm guns overcomes this and wipes out 2 platoons of M5s and the M4/76, finally one M3 is lost by the reduce Tiger II from the large town. By the end of turn 1, 17 American steps are lost. Americans OBA tries to suppress the German armor but fails.

Turn 2 continues to go bad for the Americans as the remaining M3's are lost and the infantry starts to flee. American OBA get some results on the German GRENs but the SS leaders keep them in good order. German continuetiinue to demoralize and disrupremnentsements of the American force on board 24.

The other force moves down the road to try to attack the towns on board 22. By turn 8 they are in position, but the Germans have shifted GRENs from the major town on board 24 as the American force on that board is done for. American OBA go after the town hexes on 22 and the infantry move up to assault them. The American get into the eastern most town but German counter attack push them out again. Losses are heavy on both sides but the Germans have the reinforcements to push the Americans out of the towns. The Americans try to recover and try again but German OP fire ends that. By turn 15 its done, the Germans hold all the towns and have inflicted 26 steps losses on the Americans, while only suffering 4 steps lost.

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