Battle for the Oder Bridgeheads Cont'd - Russians evicted from our Sektor! Und you? | ||||||||||||
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Scen 29 is an interesting scenario - to play solitaire. It would be almost impossible to play FtF as by the Special Rules the Sovs are stuck in place until a German unit moves within two hexes, or fires within 4, which is why I only gave it a 3 rating. German Plan: The Germans decided to conduct this in three phases, Ph1 - Clear the two Northern maps, Ph 2 - Clear SW map 18, then Ph 3 - Consolidate and secure all town hexes SE map 17. The 4 x PzIVs, and 3 x PzVs will remain as a "firebrigade" in the Northern two maps, ready to push South as required and also for a Ph 3 drive into the extreme East of SE Map 17 and then fight West to meet the forces fighting East from SW Map 18. As German Major Victory conditions consist of holding all towns in SE Map 17, the most resistance is expected in Ph 3. Russian Plan: The Russians decide to concentrate all forces SW Map 18 and SE Map 17, otherwise they would be spread too thin holding the Northern towns. Added Special Rule for the Russians, when spotted (Vis 1 hex for entire scenario), roll 1d6 for actual placement. AAR: As it was historically, the Germans won a major victory here, managing to secure all hexes with only the loss of a StuG Platoon, a GREN Platoon, and a couple of SdKfz 251s.... Albeit with only 15 minutes to spare! German victory was never in doubt, the Russians were just too tied to their positions, all that was ever in doubt was whether I played efficiently enough to ensure a Major Victory. Opinion: As a learning scenario (my fourth game) this was great for managing large forces, breaking through bottlenecks and learning all the ins and outs of assaults. Probably not an exciting scenario for very experienced players, however. |
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