The Vengeful Halftrack or the Vengeful Dice |
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The Axis set up in the foward village with 2 Gren platoons and a 10-1-1 Capt. Also there was one Gren in each of the other two villages. The Axis made the mistake of setting their halftrack up in the foward village. This was a big mistake. On the first activation that the Allies had they knocked out the Axis strongest direct fire unit. This unit should have been set back out of range of the Allied captured halftrack. This would still have allowed the Axis to have used it's superior range in support. But it really did not matter. When the Axis half track was knocked out that was the last positive thing that happened to the Allies. When the Allies got up adjecent to the foward village they were at full strengh and had taken no losses. But then the initial assault went bad when the defending Gren platoon easily passed the morale check and the Assaulting Allies platoons did not. In fact. One leader and two of the three platoons ended up demoralized. Right next door the lone Gren platoon commaded by the 10-1-1 Capt firing on a base 7 col. up two columns for being adjecent and up another col for having three units in the target hex. Now on the 22 col. The Axis rolled a 4 one step loss. Then on the following M2 roll the Allied leader and two more of the platoons became demoralized. On the next turn the Axis got the iniative and the Gren with the Capt. fired again rolling a three this time. Another step loss with another M2 morale check which the Allies promptly failed. One of the platoons by 4. Another step loss. The others routed away leaving just one Allied Inf platoon adjecent to the Axis village hex. Meanwhile in the assault hex the Allies tried to rally and was partially successful. Another turn passed and the Allies reenforced the assault and got the worst of it again. The Gren platoon easily passed it's M check and the Allies failed their's again causing the platoons to spill out of the hex in the following turn when they failed their recovery activation. By now the Allies were in disarray with almost all their units in some sort of distress and a Lt. lost. And the Axis only loss was still their halftrack. The Allies were never able to get another good attack going. Allied OBA was ineffective all game long. The two left column shift always protectected the Axis. In the end the Allies just ran out of time and steps. It is hard to judge this scenario because the die rolls were so slanted to the Axis to give a good judgement. But I'll call it a 3. This was a remake of Elsenborn Ridge #20 Night of the long knives which in my opinion is a much better scenario. |
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