Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
The Lock (ed) in Assault
Author waynebaumber (United States)
Method Face to Face
Victor Draw
Participants vince hughes (AAR)
Play Date 2011-11-19
Language English
Scenario AirI005

This was played FtF with Vince Hughes. US forces have to take the lock hex in question and one other point and hold till game turn end. The US force are superior initially and roll over the German units at the lock with ease. I chose to dig in units on the lock and then assault then next point with all my remaining force, this to worked well and the second VC hex was taken with minimal losses. Its was all going very well. I them moved over to the other flank in an effort to wipe out all the German on board forces before the reinforcements arrived. However Oberst Von Hughes who had been glumly watching them US forces make mincemeat of his force shook off his apparent stupor and flung a single GREN platoon with a reduced HMG in support against the lock hex. I realised what his game was to hold me into assault until the end of the game therefore denying me my well deserved victory. I was not too worried I would outnumber him, get first fire, reinforce the hex if needed and he had to hold me in assault for 8 turns what could go wrong. Well everything really I missed with first fire he took out and reduced para platoon,his reinforcements arrived in the nick of time and I could not get an X on the assault chart and when the GREN did demoralize he came bouncing back. I then failed my own morale check and with 2 turns left offered him the draw, which he took very gratefully. This scenario was pretty boring for 20 turns as the Paras are too strong for the on board Germans, but the last 8 turns were very tense. I have rated it a 3 (just)as it is more interesting got the allied player than the German.

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