Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
When Sitting Still Is A Viable Option
Author KirkH
Method Solo
Victor Draw
Play Date 2011-11-14
Language English
Scenario RoRB010

A unique set of victory conditions meant the attacking Americans had to do two things to win the game; prevent the Germans from having any units on the small hill on board 9, and take the town on board ten. The Germans set up with the town heavily defended (with a 10-1-2 leader at the center) and the remainder of their units dispersed among the large western hill and the key small hill. The small board 9 hill also got two of the three pillboxes while the other sat on the large board 9 hill. The GI's entered from the west en masse and were barely slowed by the German defenses on the large hill. It was when they reached the clearing on the east side of the large hill that they ran into problems. In addition to the defenses the Germans had initially set up on the small hill, they had also moved a platoon of Hetzers to the top of it as well. The Americans moved toward the hill but took many losses due to accurate small arms and artillery fire. They assaulted the hill (including the Hetzer hex) and were eventually able to eliminate all German units, but it took quite a few turns and cost them a few more step losses. With five turns to go they had secured board 9, but the town on board 10 looked like an impregnable fortress. The Americans had the choice of charging the well defended town to try and take it in the five remaining turns or sit back and be happy with a draw. If they lost three more steps in the assault of the town they would lose the game so they decided discretion was the better part of valor and they stayed put. Not a bad scenario, but I don't like these types of victory conditions.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.062 seconds.