Author |
waynebaumber
|
Method |
Solo |
Victor |
Germany |
Play Date |
2011-11-10 |
Language |
English |
Scenario |
CCV1003
|
A well led German light panzer division with excellent artillery and aircraft support has to push across three boards taking town hexes, clearing the main west-east road and inflicting casualties against dug in Poles with good morale but lacking AFV's and off board artillery.
This was a solitaire game, the Poles main quandary is deployment. Too far forward could result in a very quick game too far back give the Nazi's easy VP with town capture and road clearance. The Polish commander went for a stand in the first town and then a fall back defense to the final board, the idea being to slow the Germans down and hope to get them bogged in an urban assault so by game end the road was uncleared the final town still Polish and a narrow win with VP.
The German plan was to use combined arms and engineers to clear the town, identify the Polish A/T guns and eliminate with bombardment or Stuka those guns then unleash the tanks to encircle further Polish units.
Regrettably for the Poles the latter plan worked very well, although the Germans did fail to clear the road and take the second town the Polish casualties were too heavy, and the Germans ran out easy winners. The only Polish highlight was taking out the German Col with a 7 opportunity fire shot which certainly slowed the Germans central thrust by a few turns!
As a simulation of Blitzkrieg this scenario is very good, as a FtF game I would not rate it very highly. If part of the campaign game then there would be plenty of chances for German officer characters to gain Leadership points!
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