Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
An Urban Brawl
Author KirkH
Method Solo
Victor Germany
Play Date 2011-08-07
Language English
Scenario WiSo021

US troops set up in large town with an 11-1-2 Lt Col in the center of town aiding everyone there. Other US troops set up in the small one hex town and in the woods on the western board. The Germans tanks entered first and advanced adjacent to the town. They were able to eliminate the 57mm ST gun but after that the tanks and the other approaching German infantry had great difficulty effecting the American units on the town. Eventually the Germans stacked a tank with two infantry units and began assaulting the Americans. The Germans had more units to support the assaults and eventually whittled the Americans down but in two hexes the intrepid Americans continued to hold out. On turn 6 the GI's received all their reinforcements and they immediately moved to the eastern edge of the western woods. The M36 eliminated a step of PzIV's, but was destroyed by the Panthers before they could move. At the start the Germans had also sent roughly one company toward the southern town, but American defenses were stiffer there and they were never able to put up a good attack on the town. As the game wound down, the low German morale meant they had lots of disrupted and demoralized troops, so much of their turn was spent rallying. As the game petered out, the GI's still had units being assaulted in one hex of the large town while they controlled the small, one hex town. The Germans held the other six hexes of the large town and had a large advantage in units killed. It was a major German victory. Not a bad scenario, but it would take quite a lot of skill and luck for the American to prevail.

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