Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
This One Needed To Go To Overtime
Author KirkH
Method Solo
Victor Draw
Play Date 2010-11-03
Language English
Scenario NoEl007

The US set up with all units in town hexes. The Germans set up in the woods to the south to try and use them as cover. The initial German assault was to the southern town hexes and they took heavy losses. Then, after causing the demoralization and routing of a US infantry unit, the Germans were able to assault and destroy the M4 in the hex and get a foothold in the city. After six turns the Germans held two of the six town hexes while their forces outside the town were taking heavy losses from the American HMG's. In the end three of the six town hexes were being contested, one was under US control, and two were under German control. Combined with the losses for both sides, the victory points were 14 for each side, resulting in a draw. One thing to note was that I forgot to use the -1 column shift night modifier for the first half of the game. It made the game bloodier, however it was probably equal for both sides. Regardless, this is a fun little scenario that warrants replaying many times. It would also be a good two player scenario that could be completed in an evening.

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