There is even glider landings! |
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The game is very interesting. The American parachutists are scattered around the battlefield. The Germans come into the scenario from all parts. There are tanks, AT guns, armored cars, strongpoints, night, day, glider landings... The scenario simulates well the chaotic conditions of the battle. The key of the game is the control of hex 411. There is an enormous tension throughout the scenario, until the last turn. In the end the Germans are not able to control hex 411. Draw. This scenario is practically identical to scenario 11 of the previous edition (AIRBORNE IE). The turns have been reduced from 55 to 30. |
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