Like throwing rocks at a bottle. | ||||||||||||||
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Played Double-blind. No matter how many you throw, you just never seem to hit it! There are certainly ways I could have played it better, but still... The Americans hid their vehicles in the woods in the south and led with the infantry. About when the lead infantry company reached the first town, the Germans realized their mistake. Specifically, they (meaning I) should have moved some armor in behind the towns/fields to form a block. The battle opens with a German 75/41 winking out a halftrack. Followed by artillery falling on the exposed American infantry. A German infantry company, with an AT gun, begins moves into the southern forest. The American moves to investigate (because an OP has appeared), presumably with armor (as the infantry has been accounted for). The PzIV and Panther move to backup the AT gun. M4/76s, M18, and a couple of halftracks appear in front of the German infantry. The German infantry jump the tanks, and the AT lets loose with a couple shots, missing. The panzers move up. The Yank tanks, having done quite well during the assault, withdraw. Parting shots from the Germans keep missing (I have never seen so many low rolls). As the Americans run back down the hill, with the panzers behind, the Hetzers and Stug move in front of the south town from the west side of the map. German infantry closes in on the towns. The Hetzers and Stug take the worst of the dual between the M4s in the woods beside the town (at least I got 1 hit that time). The M18 runs out of sight, and the Panzers get 1 hit on the retreating M4/76s. Otherwise the Hetzers and Stug are beaten off. The German infantry take some losses, but largely contain the American infantry. The panther finally does some real good, obliterating a M4/76. The PzIV does a road run to get some victory points back. The game ends in a bare American victory of 33 to 32. If I could have gotten even half of the expected AT hits, I would have won. Sheesh! |
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