Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Done in 8 turns
Author campsawyer
Method Solo
Victor Soviet Union
Play Date 2011-10-07
Language English
Scenario TaBa028

It has been a while sense I had a clunker of a scenario, but this one fits the bill. It looks to have promise with ad-hoc German units trying to take the town/station. But a couple of problems occur right away. First, the Germans have no OBA or BF units, while the Soviets have a good amount of on board artillery, heavy and light mortars and Katyusha rocket batteries. This is key as the Germans need to rely on DF and Assault fire to kill the Soviets. Second, the Germans are only saddled with victory conditions, to take the town and not take losses. With my play the Soviets were able to hit 10 German step losses after turn 8. The Germans were barely able to clear the heavy woods right in their line of advance. Redeeming values of the scenario was the tank fights between the KV-1's and T-34s against the German PzIV's and Stugs. German assaults were successful against the KV-1's as well as the assaults on some Soviet AT guns. But the Germans never got close to the town, barely getting control of the woods before their losses ended the game.

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