Need Help: Tanks Keep Blowing Up! |
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OK, this is going to be a little hazy because I played this more than a year ago, but I have my record sheet to help me. My first (solo) play of Elsenborn Ridge was #11 St. Vith, Help Arrives. I think I saw Jay Townsend's AAR of this scenario in the Consimworld AAR folder, and it inspired me to try it out, with the winter boards, of course! As I recall, the US rushed out with their armor to get out to the treeline and hill at the south end of board 22, to obstruct the progress of the SS, who want to clear out the whole N-S road. The poor infantry had to catch up on foot. Unfortunately for the U.S., the Germans used the "Tank Riders" rule to get their infantry up to the front quickly, and therefore had a combined arms thing going. That and armor values of 3 meant massive destruction for the U.S. armor. My notes tell me that I had to put the game away after turn 9 because of an impending conference at work, but I wrote that a German major victory was all but assured due to the nearly complete elimination of the U.S. armor. The U.S. was within 1 German step of meeting their minor victory condition, but were unlikely to stick around long enough (barring some extreme luck and/or gamey "rush the road on the last turn" tactics) to reach major status for the draw. Overall, interesting, but I clearly have to learn how to handle thin-skinned American armor better. |
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