Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
D-Day, the Day Nothing Happened
Author GeneSteeler
Method Solo
Victor Draw
Play Date 2008-04-25
Language English
Scenario AirI001

6:15am. Elements of our paratroop division (two and a half platoons)fell amongst the hedgerows just north of our objective.

The whistle of mortars cried out, demoralising our half platoon. Lt. Slaughter took his platoon towards the enemy strongpoint. Was it empty or full? The sound of a light MG answered that question.

Lt. Slaughter moved in for close assault. Grenades, small arms fire and other battle noises filled the air. But no screaming. This exchange went on for about an hour, while the mortar kept our demoralised squad suppressed and Cpt. Binky exchanged fire with the German Rifle and HMG platoons. Cpt. Binky eventually joined in the assault and we finally forced the Germans out of the strongpoint at 8:00am.

At 8:15am we advanced to the second strongpoint hex to find the bunkers abandoned. Return fire from the German HMG took out two squads of our platoon. Seeing no way to capture the second (primary) objective, Cpt. Binky and Lt. Slaughter retreated behind the hedgerows.

At 8:30am, the two German platoons made a small counter-attack to inflict one more casualty on us. Unfortunately, they don't know how to advance and fire on the same move, so they order their 81mm mortar which misses.

The battle ends in a draw.

3:15pm - Our final paratroop platoon finally lands.

Aftermath

This scenario is very light. Too few units to make it interesting. Mostly just roll dice, and periodically make a morale check. There isn't enough firepower to do any real damage on either side. (These were my thoughts 2 years ago when I was first learning the PG system)

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