Nihon Silk, scenario #7: Valencia | ||||||||||||
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*Errata: The victory condition should state: the Japanese win if they eliminate three or more American steps, anything else is an American Victory. *This is a pretty quick scenario with a low unit count. It’s pretty straight forward; the Japanese must eliminate 3 steps of American units. AP changed this scenario to include hidden units on both side but since I am playing this SOLO, I dropped that part of the rules. It might be fun to try face to face but if not, just forget the hidden rules in this one, as the Jungle already hides movement right up to the point of contact. *The Americans are defending a hill, and I should of said, that they have to stay on that hill to defend it but no big deal. With small scenarios like this, a few dice rolls either way can change an out come of a game, so it’s always tense. The Japanese approach from one of the flanks from deep in the jungle and this takes about half the turns, so they must survive the initial adjacent dire-fire from the Americans and then assault and survive the Fire-First assault combat of Jungle hexes but they have a 8/7 morale with a short time period, so their best chances are to assault and get that column modifier for being Japanese. If the first assault doesn’t work assault again with a second group of troops, as I have two stacks of Japanese troops to try with. *To my surprise the Japanese did survive with good dice rolls, the Americans pulled their demoralize units out of the stack, only to have them be assaulted by the second group of Japanese troops which actually won the game for them, the Japanese lost a step as well but that is not part of the victory conditions. The Japanese won this time but I am thinking it’s probably a 60/40 thing, that favors the Americans. The American should have stacked three combat units per hex in stead of two, which would have helped them out in this scenario. |
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