Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Over extended German Panzers
Author campsawyer
Method Solo
Victor Soviet Union
Play Date 2011-09-04
Language English
Scenario TaBa025

Continue with this mini campaign of scenarios in Tank battles. This one is short but decisive one for the Soviets. The Germans are just a recon unit from the 1st Panzer with light panzers only to go up against T-34's and T-60's plus INF and SMG's. There are German reinforcements but they will be too few if the Germans get behind.

The game is all about capturing the town, who ever gets there first will have the edge. The Germans are closer but the initiative is even, so the first turn will be a toss up. In my game the Soviets moved first and moved the T34's, T-60's and SMG's on trucks right into town and occupied all the hexes. This forced the Germans to fight their way in, but they don't have the force. The Germans moved to position leaders for OBA and wait for the reinforcements, but they did not come on board up until turn 6, but by that point the Soviet defense was in place and casualties were high for the Germans, giving the victory to them.

The scenario key is the first initiative roll, if the the Soviets win they have the town and the Germans can't take it without a lot of luck. If the initiative went the other way I could see this being a little closer.

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