Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
And now for something smaller (or why SSR's matter)
Author campsawyer
Method Solo
Victor Draw
Play Date 2011-09-02
Language English
Scenario TaBa024

After the big game with scenario 11, this super small one was just the ticket for a evening. A small game, 14 turns and a handful of counters, but lots of fun. Why? SSR's for visibility, snow and victory conditions make it worthwhile. You will need to think about the attack and the defense and watch out that you don't get spotted too early. You only have a few counters and all matter.

For counters there are some T34's and Panzers, BM-13's and armored cars, and infantry and OBA too. Morale is even and just 2 leaders each side the "flip" is important. Germans get good leaders with bonus while the Soviets do not.

Victory conditions are town control and maximize enemy casualties. The Soviets are a nominal attacker and the Germans are defending. The Germans get the setup and position for their units in the town with Soviets opting for the woods north of town.

The Soviets move first the Soviet LT moves to the woods edge to try and spot for the OBA and BM-13's. The Germans spot this advance and blast him with OBA, disrupting him. The Soviet LT still spots an INF and halftrack and calls in OBA. It hits the him for a demoralization on the INF. The German lets the Soviet continue to push for the town. The T-34 emerges from the woods looking to take on the PzIIIf and Sdkfz-222 given its advantage.

The German tanks know to stay back from the T34 and try to position back into the town so that the Soviets will need to bring up the T60's to try to crossfire. The Soviet doesn't bit and just move his SMG's up to the woods edge.

The next turn brings Soviet OBA on the INF and the Germans countering on the Soviet LT with no effect on both. The Soviet SMG's move to attack the demoralize INF while the halftrack try to OP fire and disrupts one SMG. The German continues to let the Soviets advance and the T34 take up position on the pesky halftrack. The Germans are pinched and he has too commit the other INF to somehow get close to the T34. It moves to the town edge and waits to move up. The Germans continue to await the attack but the Soviets have had enough for this turn.

The next visibility gives a break to the Germans and the T34 cannot see the halftrack, but Soviet OBA hits the disrupted INF (recovered in prior turn) and hits the INF again and demoralizes it, but friendly fire hits the SMG's looking to assault. Morale checks are passed and they look to finish off the German INF, but there point blank fire misses. The German tanks look to reposition back to the east edge of town. This gives the T60s a chance to move up and threaten the west edge of the town. German OBA hit the SMG's and demoralize both of them. A few more activations end the turn.

The game is full into action with demoralized and disrupted units but no kills yet. That changes in this turn. First the Soviet OBA hits the demoralized INF, reducing them, but friendly fire hits the SMGs again and this time reduced one due to demoralization. The Germans look to recover the demoralize reduced INF, they fail and move back but the Soviet T34 see's an easy kill with the halftrack. It kills it and wishes it was one hex closer to the PZIIIF. The PzIIIF move back to the west of town and looks to attack the T60's. Seeing this they move back and the Germans hit the the SMG's with OBA, resulting in a step loss and the reduced unit goes. The other demoralized SMG survives. A second SMG group moves up with the Captain to the west of the town ready to assault the PzIIIF, the Sdkfz-222 moves to support a defense.

The next turn has the SMG's going after the German tanks. It is an even assault and both sides score morale checks and the Soviets with them staying in good order and the tanks disrupting. German OBA comes down on the assault disrupting the Soviet SMGs. The T34 and the T60's move to position to fire on the assaulted tanks. The Germans move the other halftrack into defend the assaulted hex with the Soviets try to recover the other SMG.

The next turn was key and the Germans with the initiative. The German OBA comes down on the assault hex and score a step loss. The remnants disrupt, but the Soviet Captain is mortally wounded, crippling the attack. But the Soviets fire the T34 at the PzIIIF, totally destroying it. The Germans take a gamble and move the halftrack and Sdkfz-222 out of the assault and the free fire misses. The Soviets get one town hex.

The next turn the Soviet infantry tries to recover but fails and is hit by German OBA, demoralizing them. The Soviet T34 moves closer to the town to try to support the demoralized INF. The other German INF moves to assault the T34 but is hit by T60 OP fire, but they pass there morale check. Recovers are attempted but fail.

Closing on the end of the game the Soviets have one town hex but have lost most of their SMG's and a key leader. The Germans have lost their armor but still have infantry. Soviet OBA fire into the town without effect. The T34 moves to the one town hex to support the infantry and try to get another, but they will not get the whole town. The Germans hold the town but cannot get enough Soviets killed. In the end a draw.

In the end the slow movement and visiblity made it hard for the Soviets to use their advantage in armor and made it harder to get there SMG's in postion. With the Germans controlling the town they could shift their forces quickly to respond to the Soviet attacks.

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