Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Another close run thing
Author waynebaumber (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants campsawyer (AAR)
Play Date 2011-08-26
Language English
Scenario EFDx104

This scenario was played over Skype v Alan Sawyer. This battle pits a smaller entrenched Soviet force against a larger German force with better morale,leaders and off board artillery support. The German player has to eliminate 18 steps to win. The Soviets biggest ally is time. This games is only 14 turns long. As the Soviet commander I set up behind woods to the left this was to force Alan to either attack frontally or execute a flanking attack through the woods. It might also shield me from the dreaded German artillery. This set up worked well as Alan went for the flanking attack, I put a light screen of units in the woods in order to delay the Germans in an attempt to further delay the final assault. These held out well under the command of Lt901 Pavlov who weathered numerous morale checks and kept rallying units and throwing them back into the battle. However eventually the line broke and the German commander had victory in his grasp, with his artillery pounding away the attack went in. Regrettably for Alan just has he was about to deliver the "coup de grace" the game ended and he fell just 3 steps short. I have given the one a generous 4 rating, as it got quite tense towards the end and as I discussed with Alan this games is a little like those chess puzzles you get in the paper as the German player has to work out the best way to win. On the other hand once the Soviet player has done his set up he has only a few limited options, other than hold on! If this game had gone on one more turn I am sure the result would have been different and ifit had been a 16 turn game then the Germans would have won, as Alan's AAR puts it time was on my side.

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