Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Nihon Silk, scenario #1: Manado: Getting Their Feet Wet
Author JayTownsend
Method Solo
Victor Netherlands
Play Date 2011-08-26
Language English
Scenario NiSi001

Posting #1

*In this scenario, the Japanese only have 12 turns to try to capture the Dutch airfield Langoan and eliminate as many steps as possible, in fact both sides have the same objectives, so this should be interesting and fast. Also, this scenario has Naval Japanese Paratroopers.

*The Japanese faired pretty well with drop zone landing, yes there are a few disrupt or demoralized units and there is certainly some scattered units but compared to other drops I have had, this one isn’t too bad. Also 3 units and one leader are delayed a few turns, and two units and one leader landed off board so they will arrive later as well. The Dutch have a nasty entrenchment adjacent to the airfield with most of their forces dug-in around and a few Infantry units and an Armored Car unit (Overvalwagen) in reserve in the near by town.

*The Japanese don’t have too much time to play around with, so they must get organized fast and when should I commit the Dutch from the town or should they just go attack the scatter Japanese units to keep them from getting to the airfield? This should be fun.

Posting #2

*In this scenario, the Dutch proved a hard nut to crack but they didn’t crack. The Entrenchment & dug-in units surrounding the airfield with the backup units in the town north of the airfield hitting the Japanese at just the right time, helped blunt the Japanese. The Japanese will need help from the seaborne 1st SNLF to win the airfield this time. The Dutch win a Minor victory with a 3 point lead, mostly because they controlled the airfield, as believe it or not the steps eliminated were even at three each.

*The Japanese just could never pull it all together in the 12 turn time period and the entrenchment just kept pouring the fire out on the exposed Japanese Paratroopers. The Dutch almost paid the price earlier, losing a step of AC’s to the Japanese 37mm AT gun but pulled that unit back to the airfield. An Interesting scenario for both sides to try.

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