Newbies - Steer Clear ! | ||||||||||||||
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Unlike most of the scenarios I play, I will not leave a battle AAR in the normal sense, but more my thoughts on this scenario. Balance is not so much a factor for my ftf opponent and I, AS LONG as the historicity of the scenario is interesting and provides for exciting and stimulating gameplay. I only award a 1 rating (lowest) to scenarios that are unbalanced AND boring. Any new players to the game I absolutely recommend that you DO NOT play this as one of the first up games. You will totally miss the depth and richness of the system. This sets 5 steps of King Tigers, with only a 6 morale against a regiment of cavalry, an array of ordnance (albeit mostly ineffective unless a crossfire is achieved) and 16 pts of OBA. The tanks are to try and either get off the edge of the board or destroy up to 6 or 10 steps of the enemy. I had no intention of getting off the board as the Germans as they would never make it. The reason being is that they have an initiative of 1 and the Soviets 3. This means if you advance too close before the cavalry move, they will then have a chance to attack AND follow it up next turn by the more than likely event that they win the initiative again. All went well until turn 8. Unfortunately, the OBA rolled double 1 and forced morale checks against the 6 rating. This demoralised and disrupted allowing a window of opportunity for the Soviet cavalry to pounce. The Tigers still took out 5 steps of cavalry but were soon swamped in assault. Having knocked out some ordnance earlier,the Tigers gained a level of 'minor victory', but getting wiped out gave the Soviets a 'major victory'. Poor scenario, little in the way of options for the Germans to take and woe betide if the OBA comes up 'snake-eyes' |
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