Soviet airpower versus German spearhead | ||||||||||||||
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This was a Skype game with Herr Hughes which proved to be an interesting one. First the Germans must race across the boards and capture and hold all the town hexes and contest the bridge with a small advanced force. The Soviets have to stop this with just a infantry force. But the Soviets have airpower and a lot of it. With our play I looked to block his attack force coming down the road while trying to give his something to think about with small units positioning to control some hexes of the larger town on board 2. His forces moved in quickly and with some OBA blunted one of my flanking forces, while his main attack moved up the road. After a bit of maneuvering he positioned his infantry to try to soften up my board 3 town defense. But dugin infantry hung tough until it was to overwhelming and they moved back into the town. His fire groups went after the town, but the Soviet infantry stayed together and held the town. Meanwhile my flanking forces were giving him something to think about and had to weaken the main attack to deal with the threat on the town. This tied up his mortars and several infantry units that where needed for the main attack. Airpower made a difference too. Having the whole Soviet EFD available made it very helpful for slowing the advance. Several well placed attacks demoralized key units and eventually put him on the defensive. With the Germans moving back into the town on board 2 took away any chance of the Soviets achieving the required steps for a win. Thus, ending in a tie. For today the German attack was blunted, but they still had a force that could mount another attack. |
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