Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Wo sind die Panzer?!
Author 10leopard2
Method Solo
Victor United States
Play Date 2010-05-18
Language English
Scenario ElsR001

The German player first bombarded the American entrenchments with some artillery, disrupting a few units, but it isn't good enough. Because when the German player advances, and moves adjacent to the entrenchments the American firepower is still strong enough to inflict two step losses to one Gren unit, and manage to disrupt one Gren and one HMG unit.

But then at turn six the German player makes a great mistake: he tries to sneak trough a gap in the defensive line with 3 Gren and 1 HMG and the American player combines fire of the 3-inch and 3 INF units. Two Gren units get disrupted and one Gren unit gets demoralized.

At turn twelve the German attack is halted and the German player needs to use almost all its activations to recover disrupted or demoralized units. I think it went a lot better if the German player got tank support of two Pz IVH platoons. But they have no tank support! And theAmerican player keeps firing at the recovering units to make sure they wont recover.

At turn fourteen the German finally manages to assault a entrenchment and inflicts one step loss and demoralizes a INF unit. At the cost of one disrupted Gren unit. But with the end of the scenario nearby the German player can't get trough, and retreats.

The Americans won! Hurray!

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