Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Bocholz
Author 10leopard2
Method Solo
Victor Germany
Play Date 2011-07-23
Language English
Scenario BaBu003

At turn one the German player rolled 1x6 and 2x5 for three Gren units. When the units entered the map they immediately advanced to the fields on map 10. Again three Gren units entered the map at turn two, and also advanced to the fields to support the other Grenadiers. At the third turn the German player finally managed to get the HMG on the map. At turn four all German units where on the map. And the first four Gren units reached the outskirts of Bocholz. At turn five the M16 fires at two Gren units and scores a "X", and demoralizes the lieutenant. At the beginning of turn six the German player scores 3 activations. And moves two Gren units adjacent to the 105mm. As reaction the American M16 moves adjacent to the 2 Gren units with the demoralized lieutenant. At turn seven the two Gren units with the demoralized lieutenant attack the M16 with the reduced INF and score "-". Then the two other Gren units adjacent to the town attack the 105mm and score "X" eliminating the 105mm. At turn eight the demoralized German lieutenant recovers to disrupted. After that the M16 and the reduced INF attack the German Captain with the Gren and the HMG units and scores "M" with no effect. At turn nine the German player activates the Captain which activates the lieutenants, and assaults the M16 with the Captain two Gren and one HMG. German player scores: "M2" American player scores: "M1" The German units are fine, and the American lieutenant and INF are demoralized while the M16 is disrupted.

Game ends, and the German player has destroyed the 105mm (his objective), and the American player does not control all town hexes. So the German player wins.

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