A question of time | ||||||||||||
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Played solo in 4 sessions Spread out the Engineers over the whole length of the river, preferrably at one hex crossings. Teamed up the Hun/Ger 81mm's and 100mm's as usual. Left the 100mm's on the north bank for the whole scenario giving indirect fire support. The Russians set up in the woods and fields of board 17. Prime Hu action: get the Ru leaders away from there asap. Lucky for the Hu, the Ru offboard artillery proofed impotent at first, but became stronger during the day (they probably decimated some officers back there.. :-)) However, this resulted in a relatively unhampered crossing. Well ok, Eng and Inf got disrupted and even demoralized, but on the whole, the crossing went according to statistics. As soon as the Hu Inf was on the other side they developed a pincer attack on the mid-bd17 town which couldn't be held by the Ru, so they fell back on the 4-hex town down south. After that it was just a question of time. The town was taken about an hour before the end of the scenario. Major Hu victory. Well balanced scenario and VC's. The Artillery shootout between the two parties proofed to be the decisive factor in this particular play. The Hu with their off- and onboard artillery as well as their not to be neglected mortar units were a bit too dominant but that was evened out by the at start vulnerability of the Hu crossings. Make it less arty dominant and chop of about an hour of scenario duration and I would give it a 4. |
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