Desert Rats, scenario #10: Bir el Gubi | ||||||||||||
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For many years I have been wanting to replay this scenario and I finally got around to it, as I thought I could do better as with British side this time around. I have additional counters for this scenario and I now have gaming space for two desert maps, so I had another battle from Bir El Gubi, which is a battle that has always interest me. This time unlike my first play, I sent my whole British armor forces, both groups after those giant 102mm Portee Italian Naval Guns. I took them out, both units and I did pay with about 4 steps of Crusader I’s but this was much better then my first play. Now I could concentrate on taking those four Italian entrenchments, but as last time I circled the entrenchments with dug-in infantry, AT-Guns and Italian M13/40’s and still had another smaller group of M13/40’s maneuvering around as well. So this time I took my two armor battle groups of British Crusader I’s & Crusader CS’s and attacked one side of the Italian fortifications hoping to slowly eat away at them until a victory but slowly my British armor was eaten away as well and the turns went much faster. By turn 23 of 28 I started to get desperate as the British player and took some bad risks, including assaulting Infantry hexes without any Infantry support, which didn’t pay-off but they don’t have any Infantry in this scenario either. In the end I did take one of the four Italian entrenchments, far short of the four needed for victory but one more then my first battle. I improved my game play with this scenario but not enough, as the British were through as a fighting force and the Italians had another victory with the same scenario. I think this is difficult for the British to win but a very fun scenario to try regardless. One more note, I do not know who can spot for the British 1x10 of off board artillery in this scenario as there are no Infantry Leaders No big deal, as it's very small amount. I also didn’t rank the scenario as high this time around. |
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