St. Vith: First Probe | ||||||||||||||
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I played the Americans. Germans won pretty handily. The American M4 reinforcements never arrived (didn't roll a single six for that check), so the German StugIII's had their way on the map. Artillery helped the Americans out somewhat, but not enough to stop the German tanks from clearing out numerous allied vehicles and knocking my initiative down to zero. That helped the German infantry and artillery take the town proper and force my scant remaining forces out to the woods. There were enough German forces to prevent my from attempting to take a road hex near the end of the game to sneak in a victory (I wouldn't have felt good stealing a cheap victory like that either). Had a great time with this one. This is only my third game of Panzer Grenadier (and my first in months) so I was definitely rusty on the rules. I was also teaching the game to a new player, so I'm not sure I crossed every T and dotted every I. A perfect introductory scenario for Panzer Grenadier. Tough to comment on the balance. Without the M4's I can't see how the American's could win. A string of bad reinforcement rolls on my part sealed my defeat. |
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