Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
SS counterattack in Normandy
Author campsawyer (Britain)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2011-06-18
Language English
Scenario BlSS011

This was another fine Skype game with Vince Hughes. Played over three sessions that proved to be very tense with each dice roll. Perrier Ridge has the SS engineers trying to break a stretched British line. They are well equip with Panthers and HMG's for the attack, even bringing NW41's to the fight. The British have an equal amount of infantry, a few more Shermans, a Firefly and Achilles and a AVRE to try to stop the Germans. Morale is relatively equal and the leaders chosen we equal as well.

The British setup first, as said in a rather extended line to try to hold the northern town on board 31 and limited on the setup on board 27 to the two towns. Several units on board 31 were positioned closer to board 27 to try to reinforce against an attack down the north south road on board 27.

The German attack came on board 27, with a holding force moving toward the north-east hill on board 31. The later consisted of the bulk of the ENG's, HMG's and the mortars and NW41. The holding force consisted of the AFV's, Panthers and Marder and GREN and ENG support.

The initial turns had the Germans moving onto the board and the British moving to respond. The first blood is struck on turn three with both German and British OBA hitting infantry. The Germans continue to move forward but the British OP fire was weak and did not slow them much as the ENG's and HMG's moved down the road on board 27. By turn 5 the Germans were engaging the British in the large town on board 27, knocking out Shermans and RIF's.

Turn 6 had both sides fully engaged in assaults, OBA and AT fire as the Germans push for the town. Rifle units and Weapons units fall on the British side and ENG's and SPW251'so the German side, but they continued to push on to the town. Turn 7 has the German Panthers try to take the pressure off the attack on the town by trying to push for the northern town on board 31. A hidden AT gun gets one of the Panthers attention while the Achilles gets a flank shot for the kill. Return fire by the other Panther kills the Achilles, but the German probe was stopped, for now.

In the town on board 27, the Germans continue to press the British will success. Two RIF platoons, reduced HMG, Bren and Sherman are knocked out in the attack. They start to gain town hexes from the British but still need to keep up the attack. Disruptions and demoralizations slow the Germans but they don't stop.

The battle for the town reduces to unit assaults with casualties on both sides and pressure to hold mounts as the Germans consolidate there force for another push. Meanwhile, British units on board 31 try to get a counterattack going on the holding force. But the British command is indecisive and units move without coordination. One British LT is able to assault a reduced Panther and demoralize it. Subsequent German OBA forces it to take a double demoralization and the tanks are lost.

The Germans were eventually able to capture the large town on board 27 and inflict enough casualties to get the win. The British formations were broken and had to pull back to a new defensive line, but the German SS was batter enough to have to stop and regroup before trying any more attacks.

Once again another good scenario and very tough for the British with the firepower of the SS. Vince did his usual flawless advance with the SS which made my counter measures hard if not impossible. Good game.

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