Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Kokoda Trail, scenario #5: Milne Bay – The Landing
Author JayTownsend
Method Solo
Victor Japan
Play Date 2011-06-08
Language English
Scenario KoTr005

I have played one of the larger Milne Bay scenarios before, so why not play this very small one as well. There really isn’t too much to this scenario, trail & village control get you points and do eliminated enemy steps. Also it is night, in the jungle or trails so all combat is adjacent or same hex assault combat. Both sides are about equal in size, except the Japanese have one step of Type 95 tanks but the key difference is the Japanese higher morale. The Australians do get a little jump on controlling more victory hexes to start with. In the end however, it was won by the Japanese by one point and the Higher Morale help in the assault hex and the recovery rolls, which really did make the difference in this battle, even if it was only a one point victory.

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