Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Winter Soldiers, scenario #30: Last Gasp
Author JayTownsend
Method Solo
Victor Germany
Play Date 2011-06-07
Language English
Scenario WiSo030

*I actually took the time to pull out the Black SS counters for this one. The Demoralized Markers really blend into to them, so you have to be careful. After playing the previous scenario, I wanted to see what would happen in this one as well. But unlike the previous scenario, the two sides only start a few hexes apart, the Germans have the faster Panther tanks compared to the Tiger II’s of the previous battle and the American have one less battery of VT Fuse artillery.

*The two sides started facing each other dug-in at very close range. The Germans rolled high for their first activation and in the next two turns, took out all of the American armor. The luck or un-luck of the dice! The Germans had some halftracks in this scenario but not enough for all the ground units. The American setup too many of their few units defending the town hexes and most of the German motorized/mechanized & armor units could just skirt off the board by flanking the town, as the Germans could score more point exiting units then trying to take the town and they already had a ton of points for eliminated American armor. Most of the German foot units paid a heavy price to that VT fuse artillery but the German had about 60 points compared to the Americans 20 points. So it was a Major German Victory.

*This played out much different then scenario #29, which I feel is a better scenario, but then again, my American setup wasn’t the best for this scenario #30 and neither was my initial dice rolls.

Played June 2nd

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