War On The Equator, scenario #1: Ecuador Attacks | ||||||||||||
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A pretty straight forward slugfest scenario. Low unit count but I love playing with my homemade counters I took so much time to make. With a low unit count however, a few dice rolls can made a difference in winning or losing a game. The Ecuadorians were up at one point in this scenario, controlling 2 out of 4 city hexes and knocking out two Peruvian INF steps but in the last two turns, the Peruvians controlled 3 out of 4 city hexes for the victory. The enemy step losses only count for one point while city hexes count as two points each. Peruvian Victory! The low morale of these units makes recovery difficult. |
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