Easy Trial at Buemont | ||||||||||||
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The Germans have too few units to try to cover both boards, so they set up on the eastern board, dug-in in the light woods in front of the town, despite the possibility of points for delaying the Nisei on the western board. Since this was played solo, I decided to move the U.S. troops along the road until they made contact. Unfortunately for them, the variable visibility was one hex on the turn they ran into the Germans and they took heavy losses due to close-range Opportunity Fire. The Americans managed to get a few platoons into assaults to tie up the Germans, while trying to bring up reinforcements. The Germans managed to completely clear one assault hex, causing more casualties to the Nisei. Less than two hours in, the Americans have lost five steps without inflicting any casualties on the Germans. After that, however, it was all downhill for the Wehrmacht. Once the Nisei got organized they used their superior numbers and morale to methodically work their way through the defenders. The Americans took some more losses, but the casualty count was very lopsided from that point on. At the end, the Germans still disputed one town hex only due to very poor assault rolls by the Americans on the last three turns. Casualties were 12 steps for the Americans and 17 for the Germans. The Americans had a 25 point edge in victory points, with only six required for a Major Victory. This is a quick, interesting infantry scenario. I gave it a 2 because, despite the initial handicap I gave the Nisei, they easily achieved a lopsided victory. |
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