Iron Curtain, Scenario #15, Avtomat Kalashnikov | ||||||||||||
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June 1950 cold war with AK-47 infantry, I had to play this scenario. One map and a smaller size counter count with an interesting mix of Infantry types & small amounts of off-board artillery. Only twenty turns so a pretty quick play as well. Victory points for eliminated steps, town & entrenchment controlled. Night time turns with only two hex visibility. The Americans had to setup kind of thin to keep control of 8 town hexes and three entrenchments and the Soviet come on the map from the South under the cover of darkness. Well the Soviets were able to bunch up out of site and bring the hammer down on the Southern town & entrenchments and all pretty fast in terms of PG assault combat. Those AK-47 Infantry units mixed with Engineer Infantry & high morale Leaders really can put a hurt in assault combat hexes which this game turns into very quickly. The Americans need to reinforce with units holding the Northern town but waited to long and the Soviets had the advantage to close to enemy hexes on the cover of the night, so this one turned into a Major Soviet Victory, but I enjoyed the play regardless of the outcome. |
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