Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Can you spare a Brother a Smoke?
Author PG-Tank Dude
Method Solo
Victor Germany
Play Date 2011-05-10
Language English
Scenario Cass004

Cassino 44' Scenario 4 - Red Bull at the Barracks Again

Turns: 20 (starting at 0730hr)

Victory Conditions: American - Kill Germans, Gain control of Cairo, Barracks, and Points 56 and 213. Germans - Kill Americans, Maintain control of Cairo, Barracks and Points 56 & 213.

Set-up: Germans set-up strong defensive positions in the Barracks area and Massif, but not as strongly in Cairo. The Americans set-up with all HMG's, the FLM and 4 INF west of the Rapido to get some quick damage in and sustain any victories. The Plan is to rush as many troops to Cairo, take it, then maneuver to take the Barracks from behind.

0730 - 0800: With the morning sun rising (and 4 activations) a P47 spots movement on the Massif and flies in for a strafing run, destroying a step of GREN and demoralizing the remaining step. What a wonderful start! Two of the four smoke shells fired are ineffective but the two that worked screen the Allies from Op-fire coming from the Massif. The Majority of the troops already across the Rapido begin their dash towards Cairo, with only an HMG becoming demoralized from Op-fire. A small but heavy hitting force (INF,HMG,FLM) make their way alongside the disrupted and demoralized GREN's from the P47 attack, taking Op-fire from a machine gun nest, but sustaining no damage. The Stug draws first blood in the armor battle with a hit to one of my M4's preparing to cross the Rapido. Allies make a huge blunder in not discharging smoke in the river crossing hex as their last activation of 0730, instead, using their OBA on the HMG nests, which did not hit. German OBA is very effective on both of its activations, gaining a step loss on the ENG's as well as destroying the FLM unit. Lesson Learned! All on board artillery units fire smoke at 0800, covering the River crossing hex as well as the units trying to get onto the Massif. A little to late it seems, as the ENG's fail their recovery attempt and flees the River crossing hex. With 6 INF, 4 HMG's and 7 Leaders across, the Allies will attempt to take Cairo, with lots of smoke to shield them. Hopefully this will not only give my ENG's time to recover and return to their duties, but will also draw the units away from their dug in positions.

0800-0830: Firing smoke shells all over the place to shield my troops and ENG's is working well. I have a large force just East of the road leading up into Cairo consisting of 3 HMG's and 4 INF units. The smoke clears and I let loose a combined DF on the 45+ column, but due to the -1 column shifts for Mountain and against Dug-in units brings me down to the 22 column. Fortune shines as a 3 is rolled, gaining an X1 against the dug-in German troops on the edge of the Massif. Smoke is fired in after the attack, shielding that assault team but a dud falls on top of my ENG's , leaving them exposed. Randy does not hesitate, using his nest of 2xHMG's to fire into the ENG's hex, gaining only an M1, but which the already Demoralized ENG's fail miserably, losing their final step. So with my initial force +2 more INF that got across in the beginning, its time for Plan C, which is the same as Plan A, just no more reinforcements. Take Cairo! Some German troops begin to leave their dug-outs and start trekking across the Massif towards Cairo. The turn ends after the Allies disperse their units stuck on the East side of the Rapido. No sense in giving Randy easy shots to bring down my initiative.

0845-0945: Allies make their way towards Cairo under smoke. With a large combined DF attack in place just under the Dug-in units straddling the road, the allies are able to obtain a step loss on a GREN before smoke shields them from return fire. An assault team is sent forward after German units have used up all their Op-fires. Storming the HMG unit after the Demoralized Reduced GREN flees proves hazardous for the assault team, destroying 2 steps and demoralizing the remaining INF unit. Bringing in two HMG's the turn after the INF returns to Disrupted proves ruinous, destroying one step and demoralizing all of the remaining units. The Germans assault back, gaining a 2X plus another step loss due to compound morale failure. The assault is effectively ended when the Stug and GREN combo opens up and obtains a 1X, demoralizing the Leader and now reduced INF sent to reinforce the assault next turn. Only 2 full HMG units and a 1/2 step of INF with their Leaders remain in good order as they attempt to bypass the assault hex and reach the first town hex under smoke.

1000-1015: The reduced and demoralized INF flees the assault, somehow surviving the free shot, and the rest of the good order units, which now consist of only 2 full strength HMG's and 1 reduced INF unit, make their way forward under smoke. The smoke clears for a moment and German OBA fires on the HMG's , reducing one and disrupting both of them while the reduced and demoralized INF losses its last step to Op-fire after failing to recover and attempting to flee back to the Rapido. With only 1 full-strength unit in good order left, the Allied commander concedes with the town of Cairo within his site.

German Major Victory with 22 to 3 VP's.

Conclusion: To reiterate, never ever use resources able to fire smoke to fire at a target! Two/Thirds of my force were left on the East side of the Rapido watching their buddies get mauled by not following this #1 rule. A good game. A solid 4 out of 5, Allied SNAFU not withstanding.

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