Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Surprisingly interesting small scenario
Author joe_oppenheimer
Method Solo
Victor Germany
Play Date 2011-05-03
Language English
Scenario GofB005

This is an action on a hill in Italy. It is fairly small and as I set it up I thought there wouldn't be much replay value to it, but the variable setup options and the clever victory conditions make this a very good scenario.

The Germans start in possession of the hilltop and the town. The Nisei are allowed to setup anywhere on the lower hill levels. There are also German reinforcements who will start a counter-attack on turn one. Nominally this is an American assault on the hilltop or town, but with the German counter-attack it is really about keeping the Americans alive and in play. The American player can setup for a hill assault, deploy to infiltrate a few units up the hillside or setup to counter the arriving Germans. The open deployment leaves a lot of possible actions.

The Germans have to meet two of these three victory conditions (and get a major victory if they achieve all three): 1) Hold the hilltop and town; 2) No American units at level 40 or highter at game end; 3) Eliminate five American steps while loosing fewer steps than the Americans. I started the game by having a few American units slide up to 40 meters to hold ground and prevent that victory condition. As the American commander I calulated that I couldn't take a town or hilltop hex in the face of the German counter-attack, but I might be able to hold a 40 meter hex while taking fewer than five step losses.

The mid-game saw the Americans digging in and trying to keep the Germans at bay, while the Germans moved forward and pounded away with artillery and direct fire. The Germans also launched a company sized flank force out of the town towards the dug in American morters in an effort to either kill easy morter steps or draw some of the infantry down from the 40 meter level.

With four turns left it looked like a possible American victory: there were three American stacks at 40 meters and only three American casualties. The Germans assaulted an isolated morter position to bring them up to four steps killed and demoralized one of the stacks at 40 meters. The demoralized units fled rather than rally which seemed like a good thing because it put them further at range making another step loss less likely. With two turns left the American still held two 40 meter hill hexes and had four step losses. Then it all fell apart. The Germans who'd moved adjacent to one of the remaining dug in 40 meter stacks opened up on the 16 column and rolled a 2X! Then a lucky morter shot on the other 40 meter stack killed a morter unit and demoralized the remaining American left at 40 meters. It fled the hillside on it's rally attempt leaving the Germans with all three of their victory conditions.

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