Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
The Fall of France 1940, Scenario #14, A Quiet Village
Author JayTownsend
Method Solo
Victor France
Play Date 2010-01-01
Language English
Scenario FaoF014

Posting #1

This looks like a fun scenario to play and an interesting puzzle to solve for both sides. I used Ruin counters for my hidden units, as I couldn't remember where I had my homemade hidden counters. I find they are hidden from me.

I can't imagine that the Germans will use their trucks to come on board, with the French so close. I'll use the SPW251 APC's to bring units on board, as they at least have some protection.

Only 12 turns, I think the Germans will be in a rush!

Posting #2

This was a quick playing scenario, just what I needed. I don't feel like writing up a detailed AAR but this scenario hit the spot. I am not sure I played it correct on either side, as far as strategy goes but the French came away with a Major Victory. Victory points are scored for enemy steps eliminated and town hexes controlled. The French have the setup advantage, which carried them through the game.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.06 seconds.