Alaska’s War, scenario #2: Gilbert Ridge | ||||||||||||
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Again, the Japanese setup too far back for the Americans to do anything in 20 turns and the Japanese win easily. Not much to say about this one! I feel all the scenarios are pretty good in Alaska’s War with the exception of this one & #6, as I have now played them all, so I guess two bad ones out of 11 isn’t too bad but they should have been caught in production. |
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