Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
No Time to Lose
Author waynebaumber (United States)
Method Face to Face
Victor Germany
Participants vince hughes (AAR)
Play Date 2011-04-23
Language English
Scenario NoEl002

When I first looked at this scenario, part of Mr Hughes's and I's ongoing West Wall saga I thought it looked hard for the US, on second glance I thought it looked hard for the Germans. On playing the game it is possibly tough for the Americans but well worth playing. As all German units are hidden I am not sure if this one is really suitable for solitaire play. The scenario is played over three maps with the US entering on the middle one and the Germans deployed on the two outer boards. The Germans can't move until they can see the US and the Americans have to stay on the road until fired upon or they see a German unit. The key to this game is of course the German set up and German players judgement as to when to spring the ambush. Vince let two platoons of armour move past his hidden Panther but fired on the third, he then revealed his main infantry force who raced for two remaining towns empty of American troops. VPs are based on step losses and road and town control only on the central board, NOTE the Germans control all these hexes at the start of the game.The next few turns after the second were a little cat and mouse as both forces tried to gain some kind of advantage, Vince though had kept most his armour hidden and that curtailed my movement some what, particularly the M3,s who lurked in woods for most of the game. The German commander then pulled off the winning move, he sacrificed a GREN unit by moving adjacent to the town forcing the US armour to fire this spotted the hex and a second ambush occured with cross fire from hidden tanks and guns blowing away the US forces. The US commander was stung to action and after gathering his scattered M3's and M4's swarmed those pesky Panthers destroying the whole platoon. Too little too late even though hex VPs were equal the US had suffered heavy enough losses for the German commander to gain a well deserved victory.To win this one the US player has to be bold and lucky, he has to get up the road and into all the town hexes before the Germans, and force them to attack. Therefore he has to win the initiative and he has to risk losses. In this game Vince rolled 6 for the initiative six times on the bounce which did not help my cause. However ignoring that the best player won on the day, Vince's set up was excellent and the German set up is the real key to this scenario.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.147 seconds.