Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
A Hard Slog : and thats just to set the game up
Author waynebaumber (Australia, Britain)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants vince hughes (AAR)
Play Date 2011-04-23
Language English
Scenario AfKo033

Those of you you have read Vince's report on this on will know what I mean by the above title. In effect we had to complete the development of this scenario as there were errors in the set up and VC. A shame because this is a good little scenario with some interesting points. The Axis troops set up next to the positions that have to be taken and then will have to fight of the Aussie counter attack.The Axis are hampered by the surrender rule and are outnumbered, The Aussies are spread around the board and when night falls can only move one hex a turn or be disrupted. In our game Vince was unable to take one of the entrenchments, due to poor dice rolls on his part, before the Commonwealth steamroller was threatening his flanks. He rightly pulled back to defend what he had and I was unable to force the issue. As either side has to be in control of the four strong points for a win a draw was declared, I suspect that would be most likely outcome in most playings. This was a better game than it sounds and both Vince and I would rate it higher if the scenario instructions had been correct.

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