Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Alaska’s War, scenario #1: Alaska’s Warriors
Author JayTownsend
Method Solo
Victor Japan
Play Date 2011-04-21
Language English
Scenario AlWa001

This was interesting, as the Japanese were invading the Island for the change. They have a killer morale and high Initiative as well as some nasty off-board Cruiser guns. The Americans must hold the town and eliminate steps and Japanese must take the town and eliminate steps.

This was more of a slugfest battle then the other scenarios from this supplement that I have played. I mean the Town is key, being worth five victory points. It took the Japanese 23 out of 24 turns to finally capture it but at this point the points still totaled a draw, however they had one more turn to try and get one more American step loss and by luck, the Cruiser fired one last parting shot at demoralized retreating American Infantry forcing another demoralized check step loss. Now the Japanese have a victory only by one point and with all their step losses it feels like a very hollow victory.

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