Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Alaska’s War, scenario #8: Squeezing Jarmin
Author JayTownsend
Method Solo
Victor Draw
Play Date 2011-04-21
Language English
Scenario AlWa008

*These Alaska’s War scenarios are fast playing because there is a lot of movement and a low unit count, so I enjoy playing them for a change as they give you a total different feel then the usual PG scenarios.

*In this one, the Americans have two forces, one that enters from the south and one from the north and they must keep the trail clear of undemoralized Japanese that are in range of direct fire of that trail. The Scout unit quickly headed down the trail to flush out hidden Japanese units and served this purpose well but took a step loss in the process. The North Battle Group of Americans cleared their section of enemy units and had to join up with the South Battle Group of Americans to help them out, as more Japanese units were concentrated there. This provide to be very time consuming and in the end one disrupted Japanese Infantry unit was still in Direct-Fire range of the Trail cancelling the American victory, by maybe one turn, so it became a very close Draw, even though the Japanese lost 9 steps to the Americans 4 steps. Visibility, cold weather and terrain slows thing way down.

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