Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Luv me some entrenchments
Author nitelook
Method Solo
Victor Draw
Play Date 2011-04-11
Language English
Scenario ElsR001

As a first scenario for this box set, I must say it seemed well balanced and fun. Maybe even to the point that a draw is almost a given. With the victory conditions set on controlling the road for a major victory, the level of losses seem irrelevant. The Germans must be aggressive to clear the road and in doing so will probably suffer high losses and the Americans are outnumbered but dug in. The real bonus for the Allies are the three entrenchments. I placed mine back far enough that they would miss the first three rounds of super artillery from the German pre-assault barrage. The Germans moved through the first clump of light woods opposed by 2 platoons of infantry offered up as a stalling sacrifice. By the time (turn 3) that the Germans came out of the first set of trees the artillery had lessened. The Germans ran across the open ground and lost 2 steps before positioning for an assault on the first entrenchment. Over the next couple turns, after a horrible roll on the initial assualt, the Germans finally cleared the first entrenchment, but not before going over the 10 step loss threshold for a Allied minor victory. The Americans had lost a total of 6 steps and so the game was in a drawn state and the deciding facto would be control of the road. The Germans and Americans both got reinforcement rolls on turn 9 and the race was on. the Americans came on and began digging in behind the hill on the road next to the last entrenchment. The Germans used the road bonus to move up as quickly as possible. On turn 12 the Germans launched the next attempted assault on the second entrenchment. I say attempted because a funny thing happened on the way up. A natural 2 and a 3 on two different rolls. The three came on the point blank shot from the units on an overstacked hex which left 2 units demoralised and one flipped. This was followed up with an artillery barrage with a 2 rolled for a 3X and the German offensive was all but over. The game finished as a draw with neither side being able to clear the road.

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