Author |
driddle01
|
Method |
Solo |
Victor |
United States |
Play Date |
2011-04-10 |
Language |
English |
Scenario |
ElsR035
|
A moderate scenario for Elsenborn Ridge. At first glance, it appears this should be easy for the Germans as they outnumber the Americans by almost 4:1. However, they have lower morale and 2/3 of their force enters as reinforcements over half way through the battle.
Both sides start by advancing towards the towns on #24. The Germans reach the town first and set up to fire on the advancing Americans. The Americans set up a firebase on the northwest side of the town, and send a flanking force around the southwest. The Germans fire is ineffective for several turns. The US use their higher initiative to advance on the town, and set up for close combat. The US firebase disrupts the northern Germand forces, and the flanking force advance into the town and into close combat with the Germans.
After several hours, the US forces eliminate the original German defenders, but the German reinforcements have not yet entered. The reinforcements do not enter until turn 17. They massive force begins to move towards the town, but with only five turns to regain all town hexes and evict the US forces, the task is difficult. The US is able to slow the advance and time runs out with the Germans unable to completely push all US forces from the town, so the US wins.
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